Friday, October 29, 2010

Dusting off the Eldar: Going Dark

Having had a chance to go over most of the stuff in the upcoming Codex: Dark Eldar, I am thinking I'll be able to break out my Eldar and get them to work with the new codex. I'm gonna throw some ideas around for counts-as and start working on the conversions for the missing pieces soon.

My Eldar army is pure Ulthwé, with the heavy focus on seer councils. Support from Black Guardians and a small splash of aspect warriors makes the list super-fluffy while still being really good, at least when we look at the options we have available in Dark Eldar. Try doing that with the Eldar codex and your grand total of 7 units will get blasted off the table in no time.

Here is the list I am looking at starting with. It's really straightforward, and probably on the weaker side of what can be done with Dark Eldar. Testing with this list will give me a really good idea about the core units of the force though, and I can branch out from there. I will explain the conversions & counts as after the list.

Monday, October 18, 2010

Battle Report: RayJ vs raptor1313

Saturday I got in a game of 40k against Rob, better known to the internet community as raptor1313. As he explained over on Spite for the Dice Gods, the mission we rolled was Spearhead Annihilation (Table Quarters deployment for Killpoints).

The list I was running is the Logan-Wing list I built based off of Chumbalaya's NOVA Open list. The list is available in the Kicking Puppies thread.

Here is what Rob was running:

Hive Tyrant with pair of Twin-Linked Devourers
3 Venomthropes
2 Tervigons with Catalyst
2 Termagaunt Squads (10-strong with Devourers)
2 Harpies with twin-linked Heavy Venom Cannons
2 Tyrannofex with Rupture Cannons
1 Carnifex

Friday, October 15, 2010

Works in Progress: Ravenwing Cavalry

As you may have seen in this article I am working with a Space Wolves list based on what Chumbalaya ran at NOVA. So far this list has been pretty good. The only big problems I've seen from it have been on my end.

For the project I'm simply adding some new models to my existing army. I've built a successor chapter to the Dark Angels, and I went with an alternate color scheme specifically so I could jump from codex to codex. I'm in this game to play and I wanted to give my minis the most versatility possible with the least amount of fuss from opponents and fluff bunnies.

Below is the first model being built up for my Ravenwing Cavalry. The horses are all pure black (just like the ones the Order rode on Caliban back before the Emperor reunited with the Lion). I'm going with the same silver/platinum armor that my chapter uses with the green primary accent color. The original color scheme is based on the Disciples of Caliban but using green instead of the dark red. I've modified it a bit, but that should give you a general idea of the army until I can get some more pictures up.

I've gone with purple to highlight the black on the horse as purple is the secondary accent color in my scheme (used mostly for purity seals and weapons). Once the rider is added it should really tie in well.

This still has a good bit of work to go, but it's finally starting to take on the appearance I'm going with.

Friday, October 8, 2010

Testing Out Some DA Updates

I'm gonna play some test games with an 'updated' Dark Angels list this weekend. Here is what I'm working with. Note the list is going to be built to be fairly balanced, but isn't going to be strictly optimized for tournament winning. I am taking a look at what options are opened up with just the bare basic updates to the DA codex. For the most part units are updated to mirror Codex: Space Marines/Imperial Armor Volume II. The biggest changes appear in Ravenwing and Deathwing, but even those are extremely minor.



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