Monday, January 17, 2011

Playing Dark Angels: Death Hammer (2000 Points)

Many of you should be familiar with the evolution of my Loganwing list after I first nabbed the idea from Chumbalaya. With the advent of the DA FAQ, we now have access to a similar amount of punishment to be doled out by our very own Deathwing.

The following list lacks the fast-moving assault threat of the Thunderwolf Cavalry as well as the counter-assault and cover screen protection of the Lone Wolves. It makes up for that, however, by having a much more durable and hard-hitting troop base. We're clocking in at 26 Deathwing Termiantors plus support. This is gonna be fun.

Sunday, January 16, 2011

Playing Dark Angels: Adjusting to the new environment.

Everyone has had the opportunity to look over the new FAQs by now, and there is a lot of hubbub about the changes to Dark Angels and Black Templars. While you won't see sweeping changes in what exactly works for each of those armies, a few outliers on the realm of competitive gaming have just stepped up for each list and are ready to swing against the forces of 5th Edition.

These two armies have lost their greatest asset (old smoke launcher rules) which will make mechanized forces a good bit weaker, especially those based around Land Raiders. Trying to compare BA or BT mech vs SM or SW will have you coming up wanting. Things may change when the Storm Raven rolls across all the SM armies in a couple of months, but for now things are a little to expensive for BT and DA.

It's not that their mech is necessarily more expensive (though for BT they are), but also that the component elements of the army are still overcosted. The extra mech durability these old armies had helped make up for the lack of units due to point costing.

What these armies have gained, however is rules parity for almost all the wargear available to them (DAs still have full table Psychic hoods, probably because all librarians short of Zeke only have a Leadership 9).

What these changes really do is bring a few unit options back into the competitive mix. For DA, these are still the same units that were being used competitively before, bu there is now some greater variety in loadouts. Basically what you will be seeing is a lot of cyclone missile launchers, typhoon missile launchers, and storm shields. Cheaper Land Raider Crusaders (free multi-melta and cheaper storm bolter upgrade) might see some more use with the new Machine Spirit, but the loss of old smoke will make that army not as durable in the mid field.

I'm currently piecing together a few sample army lists that I expect to pop up and actually work well for almost any mission. I've got a list based on my Loganwing List that I am expecting to perform superbly. Dark Angels have received about a 60-80% firepower boost and a 100% durability boost in close combat. Combining those two tools will allow them to make up for their shortcomings much more reliably, even though they are outnumbered. Expect some news tomorrow.

Thursday, January 6, 2011

New List for a New Year

So I have been having some great success running the Space Wolves codex using the Loganwing Missile Spam. Through playing and learning I've found something that works super well for me, and is my mostly likely candidate for Nova at this point. I've ordered 3 Cyclone Missile Launchers to add to the army to replace the 3 assault cannons I was running which will bring my total number of missile shots up to 20 (with 4 lascannon shots to help against heavier armor), and it will allow the entire firebase to operate at a much greater range. Good thing my terminators are magnetized. Setting up these 3 cyclones will require some slight repainting on 3 models to cover up the new magnet locations, but it should be a quick and painless procedure.

But that's not the big news. After reading over some lists and strategy discussion on Bolter & Chainsword, I developed a new Dark Angels list that I think could be truly competitive and it takes advantage of DA's nuances without using terminators or Bikes. Imagine that!


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