Wednesday, September 29, 2010
The first, titled Project Redemption, is taking the current DA codex and updating wargear, special rules, and unit discrepancies that would at least put it on par with the fundamentals of 5th edition. The second one, titled Project Unforgiven, is taking a look at all the fluff available to 40k players currently and reworking the codex from the ground up.
The end goal is to produce a set of documents to aid Games Workshop in a timely release of a new Dark Angels codex. We are researching fluff, mechanics, design, and a myriad of other issues over the coarse of the project and plan to playtest the project extensively once we being working with the rules development. Discussion with Jervis at GamesDay UK suggests we will be uniquely positioned to influence GW's normal process as the studio members are just now starting to turn their wheels on possible DA updates.
This isn't the first time the DA community at Bolter & Chainsword have influenced the rules for the better. In 3rd edition, the FAQ update that led to the 3.5 DA codex was in fact a result of a similar set of documents sent in by this community.
I suggest you all take a look at the project, give some feedback, and participate in the discussions. Things got sidetracked recently, but are now getting back on track, and this is a great opportunity to learn just how difficult it is to make a balanced codex that feels right!
All of the appropriate threads can be found in the Unforgiven Rules Development subforum.
Monday, September 20, 2010
So, I’m a horrible blogger for leaving everyone in limbo for so long. I had all these grand ideas and managed to not get very many of them off the ground. I have been doing a good bit of modeling, playing some games, and visiting other blogs, but I haven’t left time for posting here.
I’m gonna make a stronger effort to catch back up. For now I only want to guarantee one post a week. I want to do more, but I will keep myself up to that minimum.
After coming down from that tournament in June I kind of jumped away from Dark Angels and looked at Fantasy. I’m still going to be working on that army, but it’s going to be a long time in the making. Most of my close friends don’t play it, and I enjoy the mechanics of 40k a little more.
Over the past few weeks I have been working with Space Wolves, and I’ve got enough games under my belt to really like how the units are working. I’ve worked up something based on what Chumbalaya ran at the NOVA Open. Details after the jump.