Wednesday, July 28, 2010

Project Update: All your base are belong to us

Yeah, yeah. I know. I've been mostly MIA for the last week or so. To make it up to you, I'll have a whole slew of updates coming in over the next couple of weeks. They will probably start this weekend, as the rest of my week is pretty full, but there should be pictures for all.

Yesterday I received in the mail my first order from I have ordered a series of resin bases for both my Space Marine army and the Imperial Guard army I will be using for fantasy. First things first, I will be re-basing the Space Marines. I didn't get bases for all the models, just the most-used (and painted) ones for now so there will definitely be some improvement in the future. Here is what is getting based for the Space Marines:

  • 2 Dreadnoughts
  • 1 ForgeWorld Venerable Dark Angels Dreadnought
  • 1 Ironclad Dreadnought
  • 1 Sammael on Jetbike
  • 1 Grand Master of the Deathwing
  • 1 Grey Knight Hero
  • 1 Deathwing Librarian
  • 1 Deathwing Interrogator Chaplain
  • 6 Deathwing Terminator Squads
  • 2 Tactical Squads
  • 1 Chapter Master Azrael
  • 1 Chief Librarian Ezekiel

I also ordered a small amount of square bases to start up the Imperial Guard army, so you should see those beginning to take shape soon. Here is what I'm working on for those guys at a slow pace:

  • Primaris Psyker (Wizard Lord)
  • Vox-Caster (Handgunner Musician)
  • Sergeant (Handgunner Champion)
  • 8 Lasgunners (Handgunners)

After I get these guys finished, I will move on to getting more models added tot he army. I'm going to take it slow, and I'll be getting a lot of stuff shipped to me from overseas for the project (ForgeWorld models for the artillery and resin bases for the whole army). My goal tonight is to get all the resin bases cleaned and primed. It looks like they were cast without the use of sprues, and the detail is great, so I shouldn't have to waste any time fixing the surface other than basic soap-and-water washing.

Tuesday, July 13, 2010

Taking 40k into Fantasy: Platinum Guard

The interwebs are all a-buzz with talk of the newest edition of Warhammer Fantasy Battles since it hit shelves on Friday. I have never taken the time before to get acquainted with the ruleset, as the few games I had the opportunity to watch didn't hold my interest with the quick and completely lopsided combats, lack of terrain, and other such things happening on the tabletop in those games. I figured a new edition would be a great time to take a comprehensive look at the game and see if I like it, however.

Tuesday, July 6, 2010

Deathwatch: It's like shooting 'nids in a barrel

Friday night I got together with some friends and ran the introductory adventure for the Deathwatch RPG, titled Final Sanction. The players formed a deathwatch kill-team coming in to clear out some tyranid infestation and general genestealer mind control on the local populace. The party has an assault marine, devastator, tactical marine, and apothecary. Each of the available classes fills a unique role, and they mesh together to support each other very well on the battlefield. What I liked in particular was the tactical marine's ability to fire bolt weapons better than other soldiers, which allows him to weild a simple bolter and still not be completely overshadowed by the heavy-bolter weilding devastator at ranged combat.

Overall the group seemed to have some good fun. They defended their drop zone from waves upon waves of enemies and then worked their way through a local Planetary Defense Force (PDF) base to get some support and rally the local militia. They finished up the night by securing the imperial weapon storage facility and reloading on some gear.

There's a lot more stuff to do, and a second adventure has also been provided. Both adventures are available for download on Fantasy Flight Games' Deathwatch website. We plan on running through these adventures and pick up the game a little bit when it releases next month. One of my friends wishes to join the game with a throne agent instead of a space marine, and so I've been looking over the rules in Dark Heresy: Ascension, and it looks like things will mesh up pretty nicely. For now I'm allowing him to build up and play one without taking all the special attack talents as the pregenerated characters in the Deathwathc adventure have a lot of rules stripped out. Still, he is able to sit pretty much on par with the party aside from lacking the strength and toughness boosts that are typical for a space marine.

I will provide a more in-depth analysis of the system and its parts over the coming weeks and months as I get more familiar with it. It looks like a great diversion from traditional 40k while still allowing us all to get immersed in the setting on a more intimate scale.


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